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https://github.com/luanti-org/luanti.git
synced 2025-10-19 03:05:29 +02:00
Now texture handling is fast. Also now players are saved on disk.
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@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "utility.h"
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#include "texture.h"
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#include <jmutex.h>
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#include <jmutexautolock.h>
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@@ -36,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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threads, because texture pointers have to be handled in
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background threads.
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*/
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#if 0
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class TextureCache
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{
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public:
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@@ -73,12 +74,55 @@ private:
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core::map<std::string, video::ITexture*> m_textures;
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JMutex m_mutex;
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};
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#endif
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/*
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A thread-safe texture pointer cache
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*/
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class TextureCache
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{
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public:
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TextureCache()
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{
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m_mutex.Init();
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assert(m_mutex.IsInitialized());
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}
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void set(const TextureSpec &spec, video::ITexture *texture)
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{
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if(texture == NULL)
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return;
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JMutexAutoLock lock(m_mutex);
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m_textures[spec] = texture;
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}
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video::ITexture* get(const TextureSpec &spec)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<TextureSpec, video::ITexture*>::Node *n;
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n = m_textures.find(spec);
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if(n != NULL)
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return n->getValue();
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return NULL;
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}
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private:
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core::map<TextureSpec, video::ITexture*> m_textures;
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JMutex m_mutex;
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};
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/*
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A thread-safe wrapper for irrlicht, to be accessed from
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background worker threads.
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Queues tasks to be done in the main thread.
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Also caches texture specification strings to ids and textures.
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*/
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class IrrlichtWrapper
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@@ -103,30 +147,55 @@ public:
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return m_device->getTimer()->getRealTime();
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}
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/*
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Path can contain stuff like
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"/usr/share/minetest/stone.png[[mod:mineral0[[mod:crack3"
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/*
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Format of a texture name:
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"stone.png" (filename in image data directory)
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"[crack1" (a name starting with "[" is a special feature)
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"[progress1.0" (a name starting with "[" is a special feature)
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*/
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video::ITexture* getTexture(const std::string &spec);
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/*
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Loads texture defined by "name" and assigns a texture id to it.
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If texture has to be generated, generates it.
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If the texture has already been loaded, returns existing id.
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*/
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textureid_t getTextureId(const std::string &name);
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// The reverse of the above
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std::string getTextureName(textureid_t id);
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// Gets a texture based on a filename
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video::ITexture* getTexture(const std::string &name);
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// Gets a texture based on a TextureSpec (a textureid_t is fine too)
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video::ITexture* getTexture(const TextureSpec &spec);
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private:
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/*
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Non-thread-safe variants of stuff, for internal use
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*/
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video::ITexture* getTextureDirect(const std::string &spec);
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// DEPRECATED NO-OP
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//video::ITexture* getTextureDirect(const std::string &spec);
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// Constructs a texture according to spec
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video::ITexture* getTextureDirect(const TextureSpec &spec);
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/*
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Members
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*/
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// The id of the thread that can (and has to) use irrlicht directly
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threadid_t m_main_thread;
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// The irrlicht device
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JMutex m_device_mutex;
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IrrlichtDevice *m_device;
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TextureCache m_texturecache;
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RequestQueue<std::string, video::ITexture*, u8, u8> m_get_texture_queue;
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
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// Cache of textures by spec
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TextureCache m_texturecache;
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// A mapping from texture id to string spec
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MutexedIdGenerator<std::string> m_namecache;
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};
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#endif
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