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https://github.com/luanti-org/luanti.git
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Now texture handling is fast. Also now players are saved on disk.
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@@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MINERAL_HEADER
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#include "inventory.h"
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#include "texture.h"
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#include "irrlichtwrapper.h"
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/*
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Minerals
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@@ -29,22 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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type param.
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*/
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// Caches textures
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void init_mineral(IrrlichtWrapper *irrlicht);
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#define MINERAL_NONE 0
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#define MINERAL_COAL 1
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#define MINERAL_IRON 2
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inline const char * mineral_block_texture(u8 mineral)
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{
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switch(mineral)
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{
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case MINERAL_COAL:
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return "mineral_coal.png";
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case MINERAL_IRON:
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return "mineral_iron.png";
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default:
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return "";
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}
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}
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#define MINERAL_COUNT 3
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textureid_t mineral_block_texture(u8 mineral);
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inline CraftItem * getDiggedMineralItem(u8 mineral)
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{
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