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Generic NodeMetadata text input
This commit is contained in:
23
src/game.cpp
23
src/game.cpp
@@ -43,12 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gettext.h"
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#include "log.h"
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#include "filesys.h"
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// Needed for writing to signs (CONTENT_SIGN_WALL)
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// TODO: A generic way for handling such should be created
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#include "content_mapnode.h"
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// Needed for sign text input
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// TODO: A generic way for handling such should be created
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#include "content_nodemeta.h"
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// Needed for determining pointing to nodes
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#include "mapnode_contentfeatures.h"
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@@ -115,9 +109,9 @@ struct TextDestChat : public TextDest
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Client *m_client;
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};
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struct TextDestSignNode : public TextDest
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struct TextDestNodeMetadata : public TextDest
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{
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TextDestSignNode(v3s16 p, Client *client)
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TextDestNodeMetadata(v3s16 p, Client *client)
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{
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m_p = p;
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m_client = client;
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@@ -1784,23 +1778,22 @@ void the_game(
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menu->setDrawSpec(draw_spec);
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menu->drop();
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}
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else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
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// If metadata provides text input, activate text input
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else if(meta && meta->allowsTextInput() && !random_input)
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{
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infostream<<"Sign node right-clicked"<<std::endl;
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SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
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infostream<<"Launching metadata text input"<<std::endl;
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// Get a new text for it
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TextDest *dest = new TextDestSignNode(nodepos, &client);
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TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
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std::wstring wtext =
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narrow_to_wide(signmeta->getText());
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std::wstring wtext = narrow_to_wide(meta->getText());
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(new GUITextInputMenu(guienv, guiroot, -1,
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&g_menumgr, dest,
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wtext))->drop();
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}
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// Otherwise report right click to server
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else
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{
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client.groundAction(1, nodepos, neighbourpos, g_selected_item);
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