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Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create
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@@ -291,6 +291,9 @@ public:
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~GUIFormSpecMenu();
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static void create(GUIFormSpecMenu **cur_formspec, Client *client,
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JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
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void setFormSpec(const std::string &formspec_string,
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const InventoryLocation ¤t_inventory_location)
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{
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