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Fix relief mapping issues
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@@ -113,6 +113,8 @@ struct TileDef
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{
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std::string name;
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bool backface_culling; // Takes effect only in special cases
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bool tileable_horizontal;
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bool tileable_vertical;
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struct{
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enum TileAnimationType type;
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int aspect_w; // width for aspect ratio
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@@ -124,6 +126,8 @@ struct TileDef
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{
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name = "";
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backface_culling = true;
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tileable_horizontal = true;
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tileable_vertical = true;
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animation.type = TAT_NONE;
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animation.aspect_w = 1;
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animation.aspect_h = 1;
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