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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
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@@ -1418,7 +1418,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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break;
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case InventoryLocation::PLAYER:
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{
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Player *player = m_env.getPlayer(loc.name.c_str());
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LocalPlayer *player = m_env.getPlayer(loc.name.c_str());
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if(!player)
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return NULL;
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return &player->inventory;
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