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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
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@@ -420,7 +420,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void InvRef::createPlayer(lua_State *L, Player *player)
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void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
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{
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NO_MAP_LOCK_REQUIRED;
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InventoryLocation loc;
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