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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
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@@ -44,7 +44,6 @@ Some planning
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class ServerEnvironment;
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struct ItemStack;
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class Player;
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struct ToolCapabilities;
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struct ObjectProperties;
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@@ -69,23 +68,23 @@ public:
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// environment
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virtual bool environmentDeletes() const
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{ return true; }
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(ActiveObjectType type,
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ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data);
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/*
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Some simple getters/setters
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*/
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v3f getBasePosition(){ return m_base_position; }
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void setBasePosition(v3f pos){ m_base_position = pos; }
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ServerEnvironment* getEnv(){ return m_env; }
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/*
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Some more dynamic interface
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*/
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virtual void setPos(v3f pos)
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{ setBasePosition(pos); }
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// continuous: if true, object does not stop immediately at pos
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@@ -96,7 +95,7 @@ public:
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virtual float getMinimumSavedMovement();
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virtual std::string getDescription(){return "SAO";}
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/*
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Step object in time.
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Messages added to messages are sent to client over network.
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@@ -108,13 +107,13 @@ public:
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packet.
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*/
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virtual void step(float dtime, bool send_recommended){}
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/*
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The return value of this is passed to the client-side object
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when it is created
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*/
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virtual std::string getClientInitializationData(u16 protocol_version){return "";}
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/*
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The return value of this is passed to the server-side object
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when it is created (converted from static to active - actually
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@@ -131,7 +130,7 @@ public:
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*/
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virtual bool isStaticAllowed() const
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{return true;}
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// Returns tool wear
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virtual int punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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@@ -207,7 +206,7 @@ public:
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- This can be set to true by anything else too.
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*/
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bool m_removed;
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/*
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This is set to true when an object should be removed from the active
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object list but couldn't be removed because the id has to be
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@@ -218,7 +217,7 @@ public:
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list.
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*/
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bool m_pending_deactivation;
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/*
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Whether the object's static data has been stored to a block
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*/
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@@ -228,12 +227,12 @@ public:
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a copy of the static data resides.
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*/
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v3s16 m_static_block;
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/*
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Queue of messages to be sent to the client
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*/
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std::queue<ActiveObjectMessage> m_messages_out;
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protected:
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// Used for creating objects based on type
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typedef ServerActiveObject* (*Factory)
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