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fix a numerical problem, but tool is still jittery
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@@ -151,8 +151,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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m_playernode->updateAbsolutePosition();
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// Set head node transformation
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v3f eye_offset = player->getEyePosition() - player->getPosition();
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m_headnode->setPosition(eye_offset);
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m_headnode->setPosition(player->getEyeOffset());
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m_headnode->setRotation(v3f(player->getPitch(), 0, 0));
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m_headnode->updateAbsolutePosition();
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