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Do not render objects that are invisble into the shadow map
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@@ -474,8 +474,8 @@ void ShadowRenderer::renderShadowObjects(
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m_driver->setTransform(video::ETS_PROJECTION, light.getProjectionMatrix());
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m_driver->setTransform(video::ETS_PROJECTION, light.getProjectionMatrix());
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for (const auto &shadow_node : m_shadow_node_array) {
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for (const auto &shadow_node : m_shadow_node_array) {
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// we only take care of the shadow casters
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// we only take care of the shadow casters and only visible nodes cast shadows
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if (shadow_node.shadowMode == ESM_RECEIVE)
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if (shadow_node.shadowMode == ESM_RECEIVE || !shadow_node.node->isVisible())
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continue;
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continue;
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// render other objects
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// render other objects
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