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Fix some issues with animations, and allow non-looped animations to be defined
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@@ -86,6 +86,7 @@ private:
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v2s32 m_animation_range;
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int m_animation_speed;
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int m_animation_blend;
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bool m_animation_loop;
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std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
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std::string m_attachment_bone;
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v3f m_attachment_position;
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