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Fix some issues with animations, and allow non-looped animations to be defined
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@@ -133,7 +133,7 @@ std::string gob_cmd_update_physics_override(float physics_override_speed, float
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return os.str();
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}
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
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{
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std::ostringstream os(std::ios::binary);
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// command
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@@ -142,6 +142,8 @@ std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !frame_loop);
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return os.str();
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}
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