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Fix some issues with animations, and allow non-looped animations to be defined
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@@ -69,7 +69,7 @@ std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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std::string gob_cmd_update_physics_override(float physics_override_speed,
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float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
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