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	Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23.
fixes #12048
			
			
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		| @@ -2510,11 +2510,13 @@ void Game::updatePlayerControl(const CameraOrientation &cam) | ||||
| 		input->getMovementDirection() | ||||
| 	); | ||||
| 
 | ||||
| 	// autoforward if set: move towards pointed position at maximum speed
 | ||||
| 	// autoforward if set: move at maximum speed
 | ||||
| 	if (player->getPlayerSettings().continuous_forward && | ||||
| 			client->activeObjectsReceived() && !player->isDead()) { | ||||
| 		control.movement_speed = 1.0f; | ||||
| 		control.movement_direction = 0.0f; | ||||
| 		// sideways movement only
 | ||||
| 		float dx = sin(control.movement_direction); | ||||
| 		control.movement_direction = atan2(dx, 1.0f); | ||||
| 	} | ||||
| 
 | ||||
| #ifdef HAVE_TOUCHSCREENGUI | ||||
|   | ||||
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