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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
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@@ -146,8 +146,8 @@ public:
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virtual void setArmorGroups(const ItemGroupList &armor_groups)
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{}
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virtual ItemGroupList getArmorGroups()
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{ return ItemGroupList(); }
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virtual const ItemGroupList &getArmorGroups()
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{ static const ItemGroupList rv; return rv; }
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virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
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{}
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virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
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@@ -166,8 +166,8 @@ public:
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{}
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virtual void removeAttachmentChild(int child_id)
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{}
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virtual UNORDERED_SET<int> getAttachmentChildIds()
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{ return UNORDERED_SET<int>(); }
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virtual const UNORDERED_SET<int> &getAttachmentChildIds()
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{ static const UNORDERED_SET<int> rv; return rv; }
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virtual ObjectProperties* accessObjectProperties()
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{ return NULL; }
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virtual void notifyObjectPropertiesModified()
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