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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
This commit is contained in:
28
src/client.h
28
src/client.h
@@ -186,8 +186,8 @@ struct ClientEvent
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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std::string* formspec;
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std::string* formname;
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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struct{
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} textures_updated;
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@@ -221,24 +221,24 @@ struct ClientEvent
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u32 id;
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} delete_particlespawner;
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struct{
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u32 id;
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u8 type;
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v2f* pos;
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std::string* name;
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v2f* scale;
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std::string* text;
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u32 number;
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u32 item;
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u32 dir;
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u32 id;
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u8 type;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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} hudadd;
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struct{
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u32 id;
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} hudrm;
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struct{
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u32 id;
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u8 stat;
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v2f* v2fdata;
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std::string* sdata;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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} hudchange;
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};
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