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Get rid of unnecessary std::shared_ptr to reduce complexity

This commit is contained in:
Gregor Parzefall
2024-03-12 20:32:25 +01:00
parent 0d482d4859
commit 6704e16243
2 changed files with 90 additions and 90 deletions

View File

@@ -153,7 +153,7 @@ private:
IGUIEnvironment *m_guienv;
IEventReceiver *m_receiver;
button_info m_starter;
std::vector<std::shared_ptr<button_info>> m_buttons;
std::vector<button_info> m_buttons;
v2s32 m_upper_left;
v2s32 m_lower_right;
@@ -259,9 +259,9 @@ private:
bool m_fixed_joystick = false;
bool m_joystick_triggers_aux1 = false;
bool m_draw_crosshair = false;
std::shared_ptr<button_info> m_joystick_btn_off = nullptr;
std::shared_ptr<button_info> m_joystick_btn_bg = nullptr;
std::shared_ptr<button_info> m_joystick_btn_center = nullptr;
button_info m_joystick_btn_off;
button_info m_joystick_btn_bg;
button_info m_joystick_btn_center;
button_info m_buttons[after_last_element_id];
@@ -280,7 +280,7 @@ private:
float repeat_delay = BUTTON_REPEAT_DELAY);
// initialize a joystick button
std::shared_ptr<button_info> initJoystickButton(touch_gui_button_id id,
button_info initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, int texture_id,
bool visible = true);