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Fixed issue #15: Glass blocks a lot of light
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@@ -272,6 +272,7 @@ void content_mapnode_init()
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i = CONTENT_GLASS;
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f = &content_features(i);
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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