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Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
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@@ -64,6 +64,10 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
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const video::SColor &colorX,
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const video::SColor &colorY,
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const video::SColor &colorZ);
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void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal,
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const video::SColor &color);
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/*
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Rotate the mesh by 6d facedir value.
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Method only for meshnodes, not suitable for entities.
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