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Fix number of tool uses being off by 1..32767 (#11110)
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@@ -305,10 +305,11 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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*result = os.str();
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}
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u16 LuaEntitySAO::punch(v3f dir,
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u32 LuaEntitySAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch,
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u16 initial_wear)
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{
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if (!m_registered) {
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// Delete unknown LuaEntities when punched
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@@ -326,7 +327,8 @@ u16 LuaEntitySAO::punch(v3f dir,
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m_armor_groups,
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toolcap,
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&tool_item,
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time_from_last_punch);
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time_from_last_punch,
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initial_wear);
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bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
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time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
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