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Basic model shading (#9374)
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@@ -125,6 +125,10 @@ private:
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u8 m_last_light = 255;
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bool m_is_visible = false;
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s8 m_glow = 0;
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// Material
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video::E_MATERIAL_TYPE m_material_type;
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// Settings
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bool m_enable_shaders = false;
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public:
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GenericCAO(Client *client, ClientEnvironment *env);
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