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preliminary lua scripting framework for objects
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@@ -197,7 +197,7 @@ public:
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*/
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u16 addActiveObject(ClientActiveObject *object);
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void addActiveObject(u16 id, u8 type);
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void addActiveObject(u16 id, u8 type, const std::string &init_data);
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void removeActiveObject(u16 id);
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void processActiveObjectMessage(u16 id, const std::string &data);
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