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8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
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@@ -31,6 +31,9 @@ extern const v3s16 g_26dirs[26];
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// 26th is (0,0,0)
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extern const v3s16 g_27dirs[27];
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// all positions around an octablock in sector-first order
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extern const v3s16 g_64dirs[64];
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extern const u8 wallmounted_to_facedir[6];
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extern const v3s16 wallmounted_dirs[8];
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