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Migrate to STL containers/algorithms.
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@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <exception>
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#include <set>
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#include "debug.h"
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#include "irrlichttypes.h"
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#include "irr_v3d.h"
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@@ -352,7 +353,7 @@ public:
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}
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// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources,
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bool propagateSunlight(std::set<v3s16> & light_sources,
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bool remove_light=false, bool *black_air_left=NULL);
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// Copies data to VoxelManipulator to getPosRelative()
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