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Migrate to STL containers/algorithms.
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@@ -143,13 +143,13 @@ private:
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struct PreMeshBuffer
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{
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TileSpec tile;
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core::array<u16> indices;
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core::array<video::S3DVertex> vertices;
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std::vector<u16> indices;
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std::vector<video::S3DVertex> vertices;
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};
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struct MeshCollector
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{
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core::array<PreMeshBuffer> prebuffers;
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std::vector<PreMeshBuffer> prebuffers;
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void append(const TileSpec &material,
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const video::S3DVertex *vertices, u32 numVertices,
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