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https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
Migrate to STL containers/algorithms.
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@@ -125,10 +125,10 @@ public:
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const std::string &filename)
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{
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std::string combined = name_of_shader + DIR_DELIM + filename;
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core::map<std::string, std::string>::Node *n;
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std::map<std::string, std::string>::iterator n;
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n = m_programs.find(combined);
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if(n)
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return n->getValue();
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if(n != m_programs.end())
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return n->second;
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return "";
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}
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// Primarily fetches from cache, secondarily tries to read from filesystem
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@@ -136,10 +136,10 @@ public:
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const std::string &filename)
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{
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std::string combined = name_of_shader + DIR_DELIM + filename;
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core::map<std::string, std::string>::Node *n;
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std::map<std::string, std::string>::iterator n;
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n = m_programs.find(combined);
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if(n)
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return n->getValue();
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if(n != m_programs.end())
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return n->second;
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std::string path = getShaderPath(name_of_shader, filename);
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if(path == ""){
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infostream<<"SourceShaderCache::getOrLoad(): No path found for \""
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@@ -156,7 +156,7 @@ public:
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return "";
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}
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private:
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core::map<std::string, std::string> m_programs;
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std::map<std::string, std::string> m_programs;
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std::string readFile(const std::string &path)
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{
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std::ifstream is(path.c_str(), std::ios::binary);
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@@ -332,9 +332,9 @@ private:
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// A shader id is index in this array.
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// The first position contains a dummy shader.
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core::array<ShaderInfo> m_shaderinfo_cache;
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std::vector<ShaderInfo> m_shaderinfo_cache;
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// Maps a shader name to an index in the former.
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core::map<std::string, u32> m_name_to_id;
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std::map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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JMutex m_shaderinfo_cache_mutex;
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@@ -343,7 +343,7 @@ private:
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// Global constant setters
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// TODO: Delete these in the destructor
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core::array<IShaderConstantSetter*> m_global_setters;
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std::vector<IShaderConstantSetter*> m_global_setters;
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};
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IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
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@@ -399,10 +399,10 @@ u32 ShaderSource::getShaderId(const std::string &name)
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See if shader already exists
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*/
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JMutexAutoLock lock(m_shaderinfo_cache_mutex);
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core::map<std::string, u32>::Node *n;
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std::map<std::string, u32>::iterator n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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return n->getValue();
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if(n != m_name_to_id.end())
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return n->second;
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}
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/*
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@@ -471,12 +471,12 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
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{
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JMutexAutoLock lock(m_shaderinfo_cache_mutex);
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core::map<std::string, u32>::Node *n;
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std::map<std::string, u32>::iterator n;
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n = m_name_to_id.find(name);
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if(n != NULL){
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if(n != m_name_to_id.end()){
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/*infostream<<"getShaderIdDirect(): \""<<name
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<<"\" found in cache"<<std::endl;*/
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return n->getValue();
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return n->second;
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}
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}
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@@ -494,7 +494,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
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u32 id = m_shaderinfo_cache.size();
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m_shaderinfo_cache.push_back(info);
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m_name_to_id.insert(name, id);
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m_name_to_id[name] = id;
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/*infostream<<"getShaderIdDirect(): "
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<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
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@@ -531,7 +531,7 @@ void ShaderSource::processQueue()
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/*
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Fetch shaders
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*/
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if(m_get_shader_queue.size() > 0){
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if(!m_get_shader_queue.empty()){
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GetRequest<std::string, u32, u8, u8>
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request = m_get_shader_queue.pop();
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