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Migrate to STL containers/algorithms.
This commit is contained in:
12
src/voxel.h
12
src/voxel.h
@@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include "debug.h"
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#include "mapnode.h"
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#include <set>
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#include <list>
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class INodeDefManager;
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@@ -186,7 +188,7 @@ public:
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a: area inside *this
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*/
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void diff(const VoxelArea &a, core::list<VoxelArea> &result)
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void diff(const VoxelArea &a, std::list<VoxelArea> &result)
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{
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/*
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This can result in a maximum of 6 areas
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@@ -519,14 +521,14 @@ public:
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// TODO: Move to voxelalgorithms.h
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void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
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void unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
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std::map<v3s16, u8> & from_nodes,
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
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void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
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void spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
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std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
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/*
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Virtual functions
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