mirror of
https://github.com/luanti-org/luanti.git
synced 2025-11-13 05:15:28 +01:00
Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu. - Buttons can be moved via drag & drop. - Buttons can be added/removed. The grid menu added by #14918 is used to show all buttons not included in the layout. - Custom layouts are responsive and adapt to changed screen size / DPI / hud_scaling. - The layout is saved as JSON in the "touch_layout" setting.
This commit is contained in:
404
src/gui/touchscreeneditor.cpp
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404
src/gui/touchscreeneditor.cpp
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2024 grorp, Gregor Parzefall <grorp@posteo.de>
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#include "touchscreeneditor.h"
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#include "touchcontrols.h"
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#include "touchscreenlayout.h"
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#include "client/renderingengine.h"
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#include "gettext.h"
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#include "irr_gui_ptr.h"
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#include "settings.h"
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#include "IGUIButton.h"
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#include "IGUIFont.h"
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#include "IGUIImage.h"
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#include "IGUIStaticText.h"
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GUITouchscreenLayout::GUITouchscreenLayout(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr, ISimpleTextureSource *tsrc
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_tsrc(tsrc)
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{
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if (g_touchcontrols)
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m_layout = g_touchcontrols->getLayout();
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else
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m_layout = ButtonLayout::loadFromSettings();
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m_gui_help_text = grab_gui_element<IGUIStaticText>(Environment->addStaticText(
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L"", core::recti(), false, false, this, -1));
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m_gui_help_text->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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m_gui_add_btn = grab_gui_element<IGUIButton>(Environment->addButton(
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core::recti(), this, -1, wstrgettext("Add button").c_str()));
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m_gui_reset_btn = grab_gui_element<IGUIButton>(Environment->addButton(
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core::recti(), this, -1, wstrgettext("Reset").c_str()));
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m_gui_done_btn = grab_gui_element<IGUIButton>(Environment->addButton(
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core::recti(), this, -1, wstrgettext("Done").c_str()));
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m_gui_remove_btn = grab_gui_element<IGUIButton>(Environment->addButton(
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core::recti(), this, -1, wstrgettext("Remove").c_str()));
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}
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GUITouchscreenLayout::~GUITouchscreenLayout()
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{
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ButtonLayout::clearTextureCache();
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}
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void GUITouchscreenLayout::regenerateGui(v2u32 screensize)
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{
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DesiredRect = core::recti(0, 0, screensize.X, screensize.Y);
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recalculateAbsolutePosition(false);
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s32 button_size = ButtonLayout::getButtonSize(screensize);
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if (m_last_screensize != screensize || m_button_size != button_size) {
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m_last_screensize = screensize;
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m_button_size = button_size;
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// Prevent interpolation when the layout scales.
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clearGUIImages();
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}
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// Discard invalid selection. May happen when...
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// 1. a button is removed.
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// 2. adding a button fails and it disappears from the layout again.
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if (m_selected_btn != touch_gui_button_id_END &&
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m_layout.layout.count(m_selected_btn) == 0)
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m_selected_btn = touch_gui_button_id_END;
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if (m_mode == Mode::Add)
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regenerateGUIImagesAddMode(screensize);
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else
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regenerateGUIImagesRegular(screensize);
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regenerateMenu(screensize);
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}
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void GUITouchscreenLayout::clearGUIImages()
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{
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m_gui_images.clear();
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m_gui_images_target_pos.clear();
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m_add_layout.layout.clear();
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m_add_button_titles.clear();
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}
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void GUITouchscreenLayout::regenerateGUIImagesRegular(v2u32 screensize)
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{
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assert(m_mode != Mode::Add);
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auto old_gui_images = m_gui_images;
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clearGUIImages();
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for (const auto &[btn, meta] : m_layout.layout) {
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core::recti rect = m_layout.getRect(btn, screensize, m_button_size, m_tsrc);
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std::shared_ptr<IGUIImage> img;
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if (old_gui_images.count(btn) > 0) {
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img = old_gui_images.at(btn);
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// Update size, keep position. Position is interpolated in interpolateGUIImages.
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img->setRelativePosition(core::recti(
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img->getRelativePosition().UpperLeftCorner, rect.getSize()));
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} else {
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img = grab_gui_element<IGUIImage>(Environment->addImage(rect, this, -1));
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img->setImage(ButtonLayout::getTexture(btn, m_tsrc));
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img->setScaleImage(true);
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}
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m_gui_images[btn] = img;
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m_gui_images_target_pos[btn] = rect.UpperLeftCorner;
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}
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}
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void GUITouchscreenLayout::regenerateGUIImagesAddMode(v2u32 screensize)
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{
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assert(m_mode == Mode::Add);
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clearGUIImages();
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auto missing_buttons = m_layout.getMissingButtons();
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layout_button_grid(screensize, m_tsrc, missing_buttons,
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[&] (touch_gui_button_id btn, v2s32 pos, core::recti rect) {
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auto img = grab_gui_element<IGUIImage>(Environment->addImage(rect, this, -1));
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img->setImage(ButtonLayout::getTexture(btn, m_tsrc));
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img->setScaleImage(true);
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m_gui_images[btn] = img;
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ButtonMeta meta;
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meta.setPos(pos, screensize, m_button_size);
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m_add_layout.layout[btn] = meta;
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IGUIStaticText *text = Environment->addStaticText(L"", core::recti(),
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false, false,this, -1);
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make_button_grid_title(text, btn, pos, rect);
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m_add_button_titles.push_back(grab_gui_element<IGUIStaticText>(text));
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});
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}
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void GUITouchscreenLayout::interpolateGUIImages()
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{
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if (m_mode == Mode::Add)
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return;
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for (auto &[btn, gui_image] : m_gui_images) {
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bool interpolate = m_mode != Mode::Dragging || m_selected_btn != btn;
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v2s32 cur_pos_int = gui_image->getRelativePosition().UpperLeftCorner;
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v2s32 tgt_pos_int = m_gui_images_target_pos.at(btn);
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v2f cur_pos(cur_pos_int.X, cur_pos_int.Y);
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v2f tgt_pos(tgt_pos_int.X, tgt_pos_int.Y);
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if (interpolate && cur_pos.getDistanceFrom(tgt_pos) > 2.0f) {
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v2f pos = cur_pos.getInterpolated(tgt_pos, 0.5f);
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gui_image->setRelativePosition(v2s32(core::round32(pos.X), core::round32(pos.Y)));
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} else {
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gui_image->setRelativePosition(tgt_pos_int);
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}
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}
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}
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static void layout_menu_row(v2u32 screensize,
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const std::vector<std::shared_ptr<IGUIButton>> &row,
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const std::vector<std::shared_ptr<IGUIButton>> &full_row, bool bottom)
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{
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s32 spacing = RenderingEngine::getDisplayDensity() * 4.0f;
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s32 btn_w = 0;
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s32 btn_h = 0;
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for (const auto &btn : full_row) {
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IGUIFont *font = btn->getActiveFont();
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core::dimension2du dim = font->getDimension(btn->getText());
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btn_w = std::max(btn_w, (s32)(dim.Width * 1.5f));
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btn_h = std::max(btn_h, (s32)(dim.Height * 2.5f));
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}
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const s32 row_width = ((btn_w + spacing) * row.size()) - spacing;
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s32 x = screensize.X / 2 - row_width / 2;
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const s32 y = bottom ? screensize.Y - spacing - btn_h : spacing;
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for (const auto &btn : row) {
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btn->setRelativePosition(core::recti(
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v2s32(x, y), core::dimension2du(btn_w, btn_h)));
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x += btn_w + spacing;
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}
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}
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void GUITouchscreenLayout::regenerateMenu(v2u32 screensize)
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{
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bool have_selection = m_selected_btn != touch_gui_button_id_END;
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if (m_mode == Mode::Add)
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m_gui_help_text->setText(wstrgettext("Start dragging a button to add. Tap outside to cancel.").c_str());
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else if (!have_selection)
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m_gui_help_text->setText(wstrgettext("Tap a button to select it. Drag a button to move it.").c_str());
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else
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m_gui_help_text->setText(wstrgettext("Tap outside to deselect.").c_str());
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IGUIFont *font = m_gui_help_text->getActiveFont();
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core::dimension2du dim = font->getDimension(m_gui_help_text->getText());
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s32 height = dim.Height * 2.5f;
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s32 pos_y = (m_mode == Mode::Add || have_selection) ? 0 : screensize.Y - height;
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m_gui_help_text->setRelativePosition(core::recti(
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v2s32(0, pos_y),
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core::dimension2du(screensize.X, height)));
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bool normal_buttons_visible = m_mode != Mode::Add && !have_selection;
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bool add_visible = normal_buttons_visible && !m_layout.getMissingButtons().empty();
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m_gui_add_btn->setVisible(add_visible);
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m_gui_reset_btn->setVisible(normal_buttons_visible);
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m_gui_done_btn->setVisible(normal_buttons_visible);
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if (normal_buttons_visible) {
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std::vector row1{m_gui_add_btn, m_gui_reset_btn, m_gui_done_btn};
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if (add_visible) {
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layout_menu_row(screensize, row1, row1, false);
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} else {
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std::vector row1_reduced{m_gui_reset_btn, m_gui_done_btn};
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layout_menu_row(screensize, row1_reduced, row1, false);
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}
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}
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bool remove_visible = m_mode != Mode::Add && have_selection &&
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!ButtonLayout::isButtonRequired(m_selected_btn);
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m_gui_remove_btn->setVisible(remove_visible);
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if (remove_visible) {
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std::vector row2{m_gui_remove_btn};
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layout_menu_row(screensize, row2, row2, true);
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}
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}
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void GUITouchscreenLayout::drawMenu()
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{
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video::IVideoDriver *driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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video::SColor selection_color(255, 128, 128, 128);
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video::SColor error_color(255, 255, 0, 0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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// Done here instead of in OnPostRender to avoid drag&drop lagging behind
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// input by one frame.
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// Must be done before drawing selection rectangle.
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interpolateGUIImages();
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bool draw_selection = m_gui_images.count(m_selected_btn) > 0;
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if (draw_selection)
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driver->draw2DRectangle(selection_color,
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m_gui_images.at(m_selected_btn)->getAbsolutePosition(),
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&AbsoluteClippingRect);
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if (m_mode == Mode::Dragging) {
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for (const auto &rect : m_error_rects)
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driver->draw2DRectangle(error_color, rect, &AbsoluteClippingRect);
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}
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IGUIElement::draw();
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}
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void GUITouchscreenLayout::updateDragState(v2u32 screensize, v2s32 mouse_movement)
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{
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assert(m_mode == Mode::Dragging);
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core::recti rect = m_layout.getRect(m_selected_btn, screensize, m_button_size, m_tsrc);
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rect += mouse_movement;
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rect.constrainTo(core::recti(v2s32(0, 0), core::dimension2du(screensize)));
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ButtonMeta &meta = m_layout.layout.at(m_selected_btn);
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meta.setPos(rect.getCenter(), screensize, m_button_size);
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rect = m_layout.getRect(m_selected_btn, screensize, m_button_size, m_tsrc);
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m_error_rects.clear();
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for (const auto &[other_btn, other_meta] : m_layout.layout) {
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if (other_btn == m_selected_btn)
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continue;
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core::recti other_rect = m_layout.getRect(other_btn, screensize, m_button_size, m_tsrc);
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if (other_rect.isRectCollided(rect))
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m_error_rects.push_back(other_rect);
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}
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if (m_error_rects.empty())
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m_last_good_layout = m_layout;
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}
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bool GUITouchscreenLayout::OnEvent(const SEvent& event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
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quitMenu();
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return true;
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}
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}
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core::dimension2du screensize = Environment->getVideoDriver()->getScreenSize();
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if (event.EventType == EET_MOUSE_INPUT_EVENT) {
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v2s32 mouse_pos = v2s32(event.MouseInput.X, event.MouseInput.Y);
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switch (event.MouseInput.Event) {
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case EMIE_LMOUSE_PRESSED_DOWN: {
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m_mouse_down = true;
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m_last_mouse_pos = mouse_pos;
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IGUIElement *el = Environment->getRootGUIElement()->getElementFromPoint(mouse_pos);
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// Clicking on nothing deselects.
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m_selected_btn = touch_gui_button_id_END;
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for (const auto &[btn, gui_image] : m_gui_images) {
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if (el == gui_image.get()) {
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m_selected_btn = btn;
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break;
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}
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}
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if (m_mode == Mode::Add) {
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if (m_selected_btn != touch_gui_button_id_END) {
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m_mode = Mode::Dragging;
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m_last_good_layout = m_layout;
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m_layout.layout[m_selected_btn] = m_add_layout.layout.at(m_selected_btn);
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updateDragState(screensize, v2s32(0, 0));
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} else {
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// Clicking on nothing quits add mode without adding a button.
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m_mode = Mode::Default;
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}
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}
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regenerateGui(screensize);
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return true;
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}
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case EMIE_MOUSE_MOVED: {
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if (m_mouse_down && m_selected_btn != touch_gui_button_id_END) {
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if (m_mode != Mode::Dragging) {
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m_mode = Mode::Dragging;
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m_last_good_layout = m_layout;
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}
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updateDragState(screensize, mouse_pos - m_last_mouse_pos);
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regenerateGui(screensize);
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}
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m_last_mouse_pos = mouse_pos;
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return true;
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}
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case EMIE_LMOUSE_LEFT_UP: {
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m_mouse_down = false;
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if (m_mode == Mode::Dragging) {
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m_mode = Mode::Default;
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if (!m_error_rects.empty())
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m_layout = m_last_good_layout;
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regenerateGui(screensize);
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}
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return true;
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}
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default:
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break;
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}
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}
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if (event.EventType == EET_GUI_EVENT) {
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switch (event.GUIEvent.EventType) {
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case EGET_BUTTON_CLICKED: {
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if (event.GUIEvent.Caller == m_gui_add_btn.get()) {
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m_mode = Mode::Add;
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regenerateGui(screensize);
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return true;
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}
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if (event.GUIEvent.Caller == m_gui_reset_btn.get()) {
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m_layout = ButtonLayout::predefined;
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regenerateGui(screensize);
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return true;
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}
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if (event.GUIEvent.Caller == m_gui_done_btn.get()) {
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if (g_touchcontrols)
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g_touchcontrols->applyLayout(m_layout);
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std::ostringstream oss;
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m_layout.serializeJson(oss);
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g_settings->set("touch_layout", oss.str());
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quitMenu();
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return true;
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}
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if (event.GUIEvent.Caller == m_gui_remove_btn.get()) {
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m_layout.layout.erase(m_selected_btn);
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regenerateGui(screensize);
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return true;
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}
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break;
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}
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default:
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break;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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Block a user