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Store metadata as metadata name in node definition
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@@ -994,11 +994,10 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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/*
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Add intial metadata
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*/
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NodeMetadata *meta_proto = nodemgr->get(n).initial_metadata;
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if(meta_proto)
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{
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NodeMetadata *meta = meta_proto->clone(m_gamedef);
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std::string metadata_name = nodemgr->get(n).metadata_name;
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if(metadata_name != ""){
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NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
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meta->setOwner(player_name);
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setNodeMetadata(p, meta);
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}
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