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Remove dependency on marshal and many other async changes
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
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@@ -45,7 +45,7 @@ HTTPFetchRequest::HTTPFetchRequest()
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caller = HTTPFETCH_DISCARD;
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request_id = 0;
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timeout = g_settings->getS32("curl_timeout");
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connect_timeout = timeout * 5;
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connect_timeout = timeout;
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useragent = std::string("Minetest/") + minetest_version_hash + " (" + porting::get_sysinfo() + ")";
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}
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