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Make bloom parameters server-controlled (#15231)
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@@ -2649,6 +2649,14 @@ int ObjectRef::l_set_lighting(lua_State *L)
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lighting.volumetric_light_strength = rangelim(lighting.volumetric_light_strength, 0.0f, 1.0f);
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}
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lua_pop(L, 1); // volumetric_light
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lua_getfield(L, 2, "bloom");
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if (lua_istable(L, -1)) {
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lighting.bloom_intensity = getfloatfield_default(L, -1, "intensity", lighting.bloom_intensity);
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lighting.bloom_strength_factor = getfloatfield_default(L, -1, "strength_factor", lighting.bloom_strength_factor);
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lighting.bloom_radius = getfloatfield_default(L, -1, "radius", lighting.bloom_radius);
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}
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lua_pop(L, 1); // bloom
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}
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getServer(L)->setLighting(player, lighting);
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@@ -2693,6 +2701,14 @@ int ObjectRef::l_get_lighting(lua_State *L)
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lua_pushnumber(L, lighting.volumetric_light_strength);
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lua_setfield(L, -2, "strength");
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lua_setfield(L, -2, "volumetric_light");
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lua_newtable(L); // "bloom"
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lua_pushnumber(L, lighting.bloom_intensity);
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lua_setfield(L, -2, "intensity");
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lua_pushnumber(L, lighting.bloom_strength_factor);
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lua_setfield(L, -2, "strength_factor");
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lua_pushnumber(L, lighting.bloom_radius);
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lua_setfield(L, -2, "radius");
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lua_setfield(L, -2, "bloom");
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return 1;
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}
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