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Add disable_descend to disable active node sinking
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@@ -191,6 +191,7 @@ private:
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bool m_can_jump = false;
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bool m_disable_jump = false;
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bool m_disable_descend = false;
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_yaw = 0.0f;
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f32 m_pitch = 0.0f;
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