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Added a more flexible path system (and fixed some minor stuff)
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@@ -95,13 +95,12 @@ struct TileSpec
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} param;
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};
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/*extern const char * g_tile_texture_paths[TILES_COUNT];
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extern video::SMaterial g_tile_materials[TILES_COUNT];*/
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/*
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Functions
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*/
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void init_tile_texture_paths();
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const char * tile_texture_path_get(u32 i);
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// Initializes g_tile_materials
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