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Default server step to 0.1s and sync object/player update intervals to it

This commit is contained in:
Perttu Ahola
2012-11-26 22:31:21 +02:00
parent ffad18e424
commit 6b927229f5
8 changed files with 29 additions and 9 deletions

View File

@@ -194,7 +194,7 @@
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Length of a server tick in dedicated server
#dedicated_server_step = 0.05
# Length of a server tick and the interval at which objects are generally updated over network
#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false