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Default server step to 0.1s and sync object/player update intervals to it
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@@ -382,6 +382,9 @@ private:
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float m_last_time_of_day_f;
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float m_time_of_day_update_timer;
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// An interval for generally sending object positions and stuff
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float m_recommended_send_interval;
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// Sounds
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float m_removed_sounds_check_timer;
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// Mapping from server sound ids to our sound ids
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