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Default server step to 0.1s and sync object/player update intervals to it
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@@ -103,6 +103,7 @@ enum ToClientCommand
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[2] u8 deployed version
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[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
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[12] u64 map seed (new as of 2011-02-27)
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[20] f1000 recommended send interval (in seconds) (new as of 14)
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NOTE: The position in here is deprecated; position is
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explicitly sent afterwards
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