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Settings: everything != 0 equals true; remove .asm shaders
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@@ -624,7 +624,6 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
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}
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}
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// 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
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bool enable_shaders = g_settings->getBool("enable_shaders");
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if(!enable_shaders)
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return shaderinfo;
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@@ -778,24 +777,4 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
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}
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}
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if(enable_shaders){
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// Look for assembly shaders
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if(drivertype == video::EDT_DIRECT3D8){
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// Direct3D 8 assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
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}
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else if(drivertype == video::EDT_DIRECT3D9){
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// Direct3D 9 assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
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}
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else if(drivertype == video::EDT_OPENGL){
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// OpenGL assembly shaders
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vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
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pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
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}
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if(vertex_program != "" || pixel_program != "")
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return;
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}
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}
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