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Split settings into seperate source and header files
This also cleans up settings a bit
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@@ -18,15 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "content_mapblock.h"
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#include "util/numeric.h"
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#include "util/directiontables.h"
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#include "main.h" // For g_settings
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#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
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#include "settings.h"
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#include "nodedef.h"
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#include "tile.h"
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#include "gamedef.h"
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#include "util/numeric.h"
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#include "util/directiontables.h"
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#include "log.h"
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// Create a cuboid.
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// collector - the MeshCollector for the resulting polygons
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