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Split settings into seperate source and header files
This also cleans up settings a bit
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@@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "content_sao.h"
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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#include "collision.h"
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#include "environment.h"
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#include "settings.h"
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@@ -29,8 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "scripting_game.h"
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#include "genericobject.h"
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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#include "log.h"
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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