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https://github.com/luanti-org/luanti.git
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Refactor thread utility interface
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
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@@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
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m_shader_callback = new ShaderCallback(this, "default");
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m_main_thread = get_current_thread_id();
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m_main_thread = thr_get_current_thread_id();
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// Add a dummy ShaderInfo as the first index, named ""
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m_shaderinfo_cache.push_back(ShaderInfo());
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@@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name,
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Get shader
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*/
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if(get_current_thread_id() == m_main_thread){
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if (thr_is_current_thread(m_main_thread)) {
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return getShaderIdDirect(name, material_type, drawtype);
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} else {
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/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
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@@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
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/*
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Calling only allowed from main thread
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*/
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if(get_current_thread_id() != m_main_thread){
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if (!thr_is_current_thread(m_main_thread)) {
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errorstream<<"ShaderSource::getShaderIdDirect() "
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"called not from main thread"<<std::endl;
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return 0;
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@@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
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"name_of_shader=\""<<name_of_shader<<"\", "
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"filename=\""<<filename<<"\""<<std::endl;*/
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sanity_check(get_current_thread_id() == m_main_thread);
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sanity_check(thr_is_current_thread(m_main_thread));
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m_sourcecache.insert(name_of_shader, filename, program, true);
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}
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