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Fog effect when camera is inside cloud
Fixes issue #3576 * Clouds now take camera position as 3D, not 2D * Cloud grid filling extracted to gridFilled method * Clouds detect whether camera is inside cloud * Camera in cloud changes fog by overriding sky colors with cloud color * Sun, moon and stars can be temporarily disabled with setBodiesVisible * Disabling fog also disables all "inside cloud" behaviors
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11
src/sky.h
11
src/sky.h
@@ -64,8 +64,8 @@ public:
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return m_visible ? m_skycolor : m_fallback_bg_color;
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}
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bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
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const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
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bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
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const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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// Set only from set_sky API
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@@ -74,6 +74,12 @@ public:
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{
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m_fallback_bg_color = fallback_bg_color;
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}
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void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
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{
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m_bgcolor = bgcolor;
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m_skycolor = skycolor;
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}
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void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
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private:
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aabb3f m_box;
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@@ -128,6 +134,7 @@ private:
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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bool m_bodies_visible = true; // sun, moon, stars
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video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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