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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers

It's not the "texture layer" of the material, but an array of texture layers.
This commit is contained in:
Gregor Parzefall
2023-06-24 15:18:10 +02:00
committed by sfan5
parent 05ebe2418b
commit 6bf63d4b41
9 changed files with 38 additions and 38 deletions

View File

@@ -592,7 +592,7 @@ void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture,
driver->setTransform(video::ETS_WORLD, Matrix);
video::SMaterial &material = m_rotation_mesh_buffer.getMaterial();
material.TextureLayer[0].Texture = texture;
material.TextureLayers[0].Texture = texture;
driver->setMaterial(material);
driver->drawMeshBuffer(&m_rotation_mesh_buffer);