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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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@@ -592,7 +592,7 @@ void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture,
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driver->setTransform(video::ETS_WORLD, Matrix);
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video::SMaterial &material = m_rotation_mesh_buffer.getMaterial();
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material.TextureLayer[0].Texture = texture;
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material.TextureLayers[0].Texture = texture;
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driver->setMaterial(material);
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driver->drawMeshBuffer(&m_rotation_mesh_buffer);
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