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https://github.com/luanti-org/luanti.git
synced 2025-10-20 03:35:18 +02:00
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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@@ -38,11 +38,11 @@ void PostProcessingStep::configureMaterial()
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material.ZBuffer = true;
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material.ZWriteEnable = video::EZW_ON;
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for (u32 k = 0; k < texture_map.size(); ++k) {
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material.TextureLayer[k].AnisotropicFilter = 0;
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material.TextureLayer[k].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[k].MagFilter = video::ETMAGF_NEAREST;
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material.TextureLayer[k].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[k].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[k].AnisotropicFilter = 0;
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material.TextureLayers[k].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayers[k].MagFilter = video::ETMAGF_NEAREST;
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material.TextureLayers[k].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[k].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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@@ -71,7 +71,7 @@ void PostProcessingStep::run(PipelineContext &context)
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auto driver = context.device->getVideoDriver();
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for (u32 i = 0; i < texture_map.size(); i++)
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material.TextureLayer[i].Texture = source->getTexture(texture_map[i]);
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material.TextureLayers[i].Texture = source->getTexture(texture_map[i]);
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static const video::SColor color = video::SColor(0, 0, 0, 255);
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static const video::S3DVertex vertices[4] = {
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@@ -92,8 +92,8 @@ void PostProcessingStep::run(PipelineContext &context)
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void PostProcessingStep::setBilinearFilter(u8 index, bool value)
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{
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assert(index < video::MATERIAL_MAX_TEXTURES);
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material.TextureLayer[index].MinFilter = value ? video::ETMINF_BILINEAR : video::ETMINF_NEAREST;
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material.TextureLayer[index].MagFilter = value ? video::ETMAGF_BILINEAR : video::ETMAGF_NEAREST;
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material.TextureLayers[index].MinFilter = value ? video::ETMINF_BILINEAR : video::ETMINF_NEAREST;
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material.TextureLayers[index].MagFilter = value ? video::ETMAGF_BILINEAR : video::ETMAGF_NEAREST;
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}
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RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep, v2f scale, Client *client)
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