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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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@@ -42,8 +42,8 @@ static video::SMaterial baseMaterial()
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mat.ZBuffer = video::ECFN_DISABLED;
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mat.ZWriteEnable = video::EZW_OFF;
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mat.AntiAliasing = 0;
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mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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mat.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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mat.BackfaceCulling = false;
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return mat;
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}
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