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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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@@ -65,11 +65,11 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
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video::SMaterial &material = m_mesh->getMaterial(idx);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialTypeParam = 0.5f;
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material.TextureLayer[0].Texture = texture;
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material.TextureLayers[0].Texture = texture;
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material.Lighting = false;
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material.FogEnable = true;
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material.TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
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material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
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material.BackfaceCulling = false;
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material.ZWriteEnable = video::EZW_AUTO;
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}
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