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Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
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@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IMaterialRendererServices.h>
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#include "irrlichttypes_extrabloated.h"
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#include "threads.h"
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#include <string>
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class IGameDef;
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