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Move drawing of wield tool into a dedicated step of the pipeline (#13338)

This commit is contained in:
x2048
2023-03-19 21:31:15 +01:00
committed by GitHub
parent 09342c0811
commit 6cd2eea487
6 changed files with 36 additions and 9 deletions

View File

@@ -38,6 +38,19 @@ private:
RenderTarget *m_target {nullptr};
};
class DrawWield : public RenderStep
{
public:
virtual void setRenderSource(RenderSource *) override {}
virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
virtual void reset(PipelineContext &context) override {}
virtual void run(PipelineContext &context) override;
private:
RenderTarget *m_target {nullptr};
};
/**
* Implements a pipeline step that renders the game HUD
*/