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Move drawing of wield tool into a dedicated step of the pipeline (#13338)
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@@ -38,6 +38,19 @@ private:
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RenderTarget *m_target {nullptr};
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};
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class DrawWield : public RenderStep
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{
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public:
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virtual void setRenderSource(RenderSource *) override {}
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virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
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virtual void reset(PipelineContext &context) override {}
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virtual void run(PipelineContext &context) override;
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private:
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RenderTarget *m_target {nullptr};
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};
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/**
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* Implements a pipeline step that renders the game HUD
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*/
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