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Move drawing of wield tool into a dedicated step of the pipeline (#13338)
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@@ -73,6 +73,7 @@ void populateSideBySidePipeline(RenderPipeline *pipeline, Client *client, bool h
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auto output = pipeline->createOwned<TextureBufferOutput>(buffer, right ? TEXTURE_RIGHT : TEXTURE_LEFT);
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pipeline->addStep<SetRenderTargetStep>(step3D, output);
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pipeline->addStep(step3D);
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pipeline->addStep<DrawWield>();
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pipeline->addStep<MapPostFxStep>();
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pipeline->addStep<DrawHUD>();
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}
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