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Some refactoring and fixes to VoxelArea and VoxelManip
In particular this validates the edges of VoxelArea and fixes all the nonsense tests uncovered by it.
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@@ -333,7 +333,7 @@ public:
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// This is much faster with big chunks of generated data
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
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bool overwrite_generated = true);
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bool overwrite_generated = true) const;
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/*
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Creates a copy of this VManip including contents, the copy will not be
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