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	Clean scaling pre-filter for formspec/HUD.
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		| @@ -172,6 +172,19 @@ | ||||
| #crosshair_alpha = 255 | ||||
| #    Scale gui by a user specified value | ||||
| #gui_scaling = 1.0 | ||||
| #    Use a nearest-neighbor-anti-alias filter to scale the GUI. | ||||
| #    This will smooth over some of the rough edges, and blend | ||||
| #    pixels when scaling down, at the cost of blurring some | ||||
| #    edge pixels when images are scaled by non-integer sizes. | ||||
| #gui_scaling_filter = false | ||||
| #    When gui_scaling_filter = true, all GUI images need to be | ||||
| #    filtered in software, but some images are generated directly | ||||
| #    to hardare (e.g. render-to-texture for nodes in inventory). | ||||
| #    When gui_scaling_filter_txr2img is true, copy those images | ||||
| #    from hardware to software for scaling.  When false, fall back | ||||
| #    to the old scaling method, for video drivers that don't | ||||
| #    propery support downloading textures back from hardware. | ||||
| #gui_scaling_filter_txr2img = true | ||||
| #    Sensitivity multiplier | ||||
| #mouse_sensitivity = 0.2 | ||||
| #    Sound settings | ||||
|   | ||||
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